Arborium documentation, V 3.0

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Disclaimer: This document has been modified from the original Arbo doc.html file, found within world.zip.

This document is still in beta release, as is the arborium itself so please forgive any faults or omissions, but do let me know about them.

The arborium is an alternative world for the game Creatures, now known as Creatures 1, which was released onto an unsuspecting public in 1997. There will be a Creatures 3 port of the arborium some time in the future, as well as a continuation of the arborium for Creatures 2 as part of a major work tentatively called monolith (name subject to change without notice).

The world is based on Slink's starter world #1, which uses the Terra Nornia breeding and object classification rules. All the required scripts for creature breeding and growth have been installed.

Installation instructions

  1. Unzip all images from the images.zip file to the Creatures images folder
  2. Unzip all sounds from the sounds.zip file to the Creatures sounds folder
  3. Unzip the world.zip file, which contains arbo.sfc and this document, to the Creatures directory where you keep your worlds, usually the main Creatures folder.
  4. Unzip the background, arbo.spr from back.zip to the Creatures images directory

There are no plans for a self extracting version of the files due to a lack of web space.

Operating instructions

The world is still rather short of food objects and has no toys installed yet so it is not suitable for unsupervised norn occupation without the addition of third party food cobs, remember that they must conform to the Terra Nornia calssification rules to avoid confusing the norns. I am currently working on several injectable and fixed food cobs.

Credits

The game engine, norns and concept are ©Cyberlife.

All artwork excluding the door sprites and the incubator is ©Anthony Edwards (that’s me, ant).

The arborium is based on Slink's starter world #1, it also contains the Terra Nornia doors and the Terra Nornia modified incubator both of which are slinks creations. For more data on the basic scripts and the Terra Nornia components see the slink's specials section of http://www.jannart.on.ca

The world is currently being officially tested by Carolyn Horn, Data and xOtix but anybody is welcome play with it.

Fault reports, brickbats or bouquets can be sent to adedwrds@ozemail.com.au

Full technical data

Well since the world is still in beta mode you are going to have to wait till I have finished it and have gotten around to typing up the hand written construction notes, if I can find them all.

Components

Images
Sounds
world, cobs etc

Partial list of classification numbers

Scenery 1 1 *
Invisible 2 3 *
seeds/spores 2 21 *
foliage 2 22 *
roots/pseudo bulbs 2 23 *
flowers 2 24 *
fruit 2 25 *
movers 3 1 *